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AI Insights · Timothy · April 2021

Q1 2021 Performance of Top Basketball Games on Android in Europe

A glimpse into the first quarter of 2021 reveals the performance trends of the leading basketball games on Android across Europe. Sensor Tower provides in-depth insights into downloads, revenue, and user engagement for these popular sports applications.

Q1 2021 Performance of Top Basketball Games on Android in Europe

With the first quarter of 2021 behind us, we're taking a look at the performance of the top basketball games on the Android platform in Europe, using data provided by Sensor Tower.

SLAM DUNK from TV Animation, despite a recent release, showed a promising start in the market with revenue peaking at approximately $88K in the first week of February and downloads hitting over 1.6K in the last week of December. However, both revenue and downloads showed a declining trend, with revenue falling to around $48K and downloads to 338 by the end of March. Weekly active users also saw a downward trend from around 6.3K to 1.9K.

Meanwhile, Basketball Arena: Online Game experienced a significant spike in downloads, reaching over 371K in the first week of February, with revenue hitting a high of approximately $28K in the second week of the same month. Weekly active users reached a peak of 743K in early February, before gradually decreasing to just under 400K by the end of March.

ELECTRONIC ARTS' NBA LIVE Mobile Basketball maintained a steady performance in revenue, peaking at around $18K in early February, with an impressive surge in downloads to over 63K in the third week of January. The game's active users saw a peak of 450K in late January but experienced a slight decline to just over 304K by the end of March.

The NBA SuperCard Basketball Game saw its highest revenue early in February at approximately $8K and downloads at 5.7K in late December. Active users showed fluctuations, with numbers peaking at around 7.6K in early January and then settling to just over 5.4K by the end of March.

Lastly, NBA 2K Mobile Basketball Game recorded its highest revenue at the beginning of February, nearing $6.7K, with downloads reaching 8.8K in the last week of December. The weekly active users saw a slight increase from around 23K at the end of December to approximately 22.7K by the end of March.

For more detailed insights into the performance of these basketball games and others in the mobile app market, Sensor Tower offers comprehensive data and analytics.


Sensor Tower's platform is an enterprise-level offering. Interested in learning more?


Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: April 2021